Billions were spent in developing the 3G networks, and now this channel is being increasingly used to download applications from the App Store on mobile devices.
The explosion in the utilisation of hand held devices - smartphones and tablets - has led to a surprising new money maker - the App Store. It is estimated that most smartphone users spend some more time on their downloaded mobile applications than they do perusing online sites from their computers and it looks like the trend towards greater usage of mobile apps is rising.
Mobile applications are less difficult to access during the daytime, when users could be in the tube or at the office. For example, Facebook is the most popular application on the Android platform and Facebook Messenger the most downloaded application. Almost all of the social marketing sites and instant messaging services have developed downloadable mobile versions. Games and social networking applications are the most popular classes of downloadable application; the regular customer spends around half their time on games applications compared to one 3rd on social networking applications. Other mobile applications enable you to compare product prices, book flight tickets, purchase theatre tickets or reserve places at a diner. As the popularity and convenience of downloadable programs grows, so will the range on offer. One application even interacts with Google Maps to indicate where it's possible to find the product at the smallest price by scanning barcodes. If the user does not want to go to a store in person, the application will indicate the best online cost.
But most people don't want to pay to download mobile apps. Nonetheless, they are willing to spend money buying products in the application. A dispatch by Screen Digest, a technology analyst firm claims that by 2015 purchases made from downloaded mobile applications will represent 64% of total application market revenue and that revenue will grow to $5.6 billion. The same report guesses that in 2011 96% of all apps downloaded to smartphones were downloaded for free. The trend is toward gaining cash through the purchases made on the applications themselves because it is too hard to challenge all of the free content on offer. The front-runners in this field are the games apps that let players download the app for free , but ask them to pay to get additional features or reach higher levels.
The success of this approach is leading the way, pushing all other models such as free trial before paying, into the dust. But one thing is certain, as our telephones get smarter mobile apps will be enticing bigger and bigger earnings.
The explosion in the utilisation of hand held devices - smartphones and tablets - has led to a surprising new money maker - the App Store. It is estimated that most smartphone users spend some more time on their downloaded mobile applications than they do perusing online sites from their computers and it looks like the trend towards greater usage of mobile apps is rising.
Mobile applications are less difficult to access during the daytime, when users could be in the tube or at the office. For example, Facebook is the most popular application on the Android platform and Facebook Messenger the most downloaded application. Almost all of the social marketing sites and instant messaging services have developed downloadable mobile versions. Games and social networking applications are the most popular classes of downloadable application; the regular customer spends around half their time on games applications compared to one 3rd on social networking applications. Other mobile applications enable you to compare product prices, book flight tickets, purchase theatre tickets or reserve places at a diner. As the popularity and convenience of downloadable programs grows, so will the range on offer. One application even interacts with Google Maps to indicate where it's possible to find the product at the smallest price by scanning barcodes. If the user does not want to go to a store in person, the application will indicate the best online cost.
But most people don't want to pay to download mobile apps. Nonetheless, they are willing to spend money buying products in the application. A dispatch by Screen Digest, a technology analyst firm claims that by 2015 purchases made from downloaded mobile applications will represent 64% of total application market revenue and that revenue will grow to $5.6 billion. The same report guesses that in 2011 96% of all apps downloaded to smartphones were downloaded for free. The trend is toward gaining cash through the purchases made on the applications themselves because it is too hard to challenge all of the free content on offer. The front-runners in this field are the games apps that let players download the app for free , but ask them to pay to get additional features or reach higher levels.
The success of this approach is leading the way, pushing all other models such as free trial before paying, into the dust. But one thing is certain, as our telephones get smarter mobile apps will be enticing bigger and bigger earnings.
About the Author:
Content provided by Interesting also providing website design australia and mobile development.
1:06 PM
Kinsz


0 comments:
Post a Comment