Thursday, December 8, 2011

Online Gaming - No Longer Just For The Kids

By Andrew Foxx


It is often tricky to an imagine a world without online gaming, and yet World of Warcraft for example, which is the most popular multiplayer online game with over 10 million customers as of Nov 2011, was only launched in September 2001. So hardly ten years after it started it presently has about the same number of subscribers as there are folk living in Portugal!

These can be both a large amount of exciting to play, and also incredibly handy to the players. Because increasingly online gaming is moving out of the realm of the boys locker rooms, and into the realms of the mainstream, with big quantities of ladies coming on-board to online gaming in all manner of ways that aren't related to sports or battle simulations. Actually roughly 41% of gamers are now reckoned to be female, which is an extraordinary statistic when you consider that the picture of online gaming is still very much reflective of a Dungeons and Dragons perception.

Online Gaming

However online gaming extends well past simply fantasy kingdoms or WOW types settings. Games based on real adventures are also increasing in popularity. These games can not only be enjoyable, but also instructional in nature. For those of us who've regularly fantasized about being power traders on a daily basis there are websites like www.fsxindex.com, which is a fantasy stock market trading website where people can use virtual money to purchase and offload stocks in American sports teams. There is great expansion in these kinds of virtual trading games that allow folk to trade the fantasy stock market without needing to gamble real money while learning the subtleties of trading online.

Online gaming for adults has truly come on lately with the releasing of different virtual trading systems and true to life eventuality games which have increasingly brought new demographics, who would not remotely think of themselves as gamers, to participate in these fantasy worlds.

The virtual trading environments are engaging, because in a very real sense they perform a dual function. They definitely are practical, because they allow people to experience trading on the markets, without ever actually having to risk any real funds. However , do not let the tutorial aspect take away from the incontrovertible fact that the number 1 goal for these and any other kinds of online games is to supply fun to the participators "irrespective of whether they are adults or kids.

Something that has not gone unobserved on social network internet sites, like Facebook, is that a great number of people login on a day-to-day basis to not only network with pals and colleagues, but additionally to play web hosted games. Firms like Zynga have created a big following (and money) by introducing their internet games to Facebook users, which a lot of people admit to being hooked on playing them.

The way ahead for online gaming is bright, and whether you want to play World of Warcraft or participate in Virtual Trading on Fantasy Stock Markets, the reality is that only gaming is here to stay. And it's only going to get larger.




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